Friday, 22 October 2010

UVW mapping

To allow a skin material to be added to the head a UVW unwrap modifier was applied to the head. This was to allow the map to be layed out flat.
This stage proved to quite difficult as the map come out rather squashed up and took a lot of time fiddling to pull out the individual vertices into the correct place. Use of a checkered bitmap helped to show that the polygons were more or less in the right position




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